The adventures have been updated to be compatible with Dungeons & ⦠The Final Enemy (Advanced Dungeons and Dragons Adventure Module U3, An Adventure for Character Levels 3-5), The Sinister Secret Of Saltmarsh (AD&D Roleplaying, Module U1), To Find a King (AD&D Fantasy Roleplaying, Module C4), The Lost Caverns of Tsojcanth (Advanced Dungeons & Dragons Module S4), Dungeons & Dragons Ghosts of Saltmarsh Hardcover Book (D&D Adventure), Against the Giants (Advanced Dungeons & Dragons Module G1-2-3), The Secret Of Bone Hill (Dungeon Module L1 for Advanced D&D Game), Slave Pits of the Undercity (Advanced Dungeons & Dragons module A1), Advanced Dungeons and Dragons: Dungeon Module A4, In the Dungeons of the Slave Lords, Against the Cult of the Reptile God: An Adventure for Character, Levels 1-3 (Advanced Dungeons & Dragons Module, No. Danger at Dunwater The next adventure, Danger at Dunwater, is designed for 3rd level characters. The module has been described as a low-level scenario that carries on where The Sinister Secret of Saltmarsh leaves off. We're looking to run Danger at Dunwater for character level 3. Her tribe has noted, from a dlistance, the periodic arrival of the Sea Ghost at night at a supposedly deserted, coastal area. Her stats are in the character section. Her tribe has noted, from a dlistance, the periodic arrival of the Sea Ghost at night at a supposedly deserted, coastal area. It is a sequel to SINISTER SECRET OF SALTMARSH, and meshes well with that previous module. Home; Books; Search; Support. Danger at Dunwater My boys and I continued our second campaign, following up their leads from the Sinister Secret of Saltmarsh . Danger At Dunwater â Module ... Last page of booklet has been partially removed from the tear-off strip but hasnât been fully removed. We're looking to run Danger at Dunwater for character level 3. This is the second of a series adventures from The Ghosts of Saltmarsh hardcover campaign.The little fishing Sat, Sep 21, 2019, 3:00 PM: We're looking to run Danger at Dunwater for character level 3. Please choose a different delivery location or purchase from another seller. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). If played in order as a seafaring campaign, it takes characters from level 1 through level 12. She was stripped of her weapons and armour when imprisoned, but though bruised and hungry, she has suffered no great injury and her spirit is undaunted. Article by Philip Waters. Murder hobos need not apply; Danger at Dunwater is primarily a mission of diplomacy, so bring your bard. Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Danger at Dunwater â The city council is understandably concerned about a lizardfolk outpost purchasing lots of weapons, and send the player characters to investigate (the players start at 3rd level and will gain 1 level). One of the all-time great adventures. It's billed as a thinking man's adventure, which unfortunately out thought itself. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. This adventure can be played by 6-10 characters of level ⦠There was a problem loading your book clubs. She was stripped of her weapons and armour when imprisoned, but though bruised and hungry, she has suffered no great injury and her spirit is undaunted. deavour. You're listening to a sample of the Audible audio edition. Call Us-+91-9457657942, +91-9917344428. We're looking to run Danger at Dunwater for character level 3. Hadn't played this module since about 1988. 3 single character instances of pencil erasure marks, but no pen/pencil marks found. By the time they embark on the adventure in U2, DANGER AT DUNWATER, those characters who began U1 as fledgling ad-venturers should have accumulated enough experience points to ad-vance to second level. I'd assume you could milestone to these levels or the XP earned through them ⦠This adventure can be played by 6-10 characters of level 1-4. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. As such, the Dunwater is an ideal location for bandits, who build temporary forts along its banks to keep watchnfornthose trying to make their way along the river. This shopping feature will continue to load items when the Enter key is pressed. It holds up very well. There was an error retrieving your Wish Lists. Prime members enjoy FREE Delivery and exclusive access to music, movies, TV shows, original audio series, and Kindle books. Call Us-+91-9457657942, +91-9917344428. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. Now, to fight the main enemies... After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. And if the players actually perform the adventure as the author intended them to, then the whole module becomes pointless. Safeton. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. Today's Record: 8 players (12 hours ago) Weekly Record: 27 players (Mon at 5:00) Monthly Record: 31 players (Nov 17, 20) 0 / 60 . This adventure can be played by 6-10 characters of levels 1-4.
Customers Who Bought this Title also Purchased By the time they embark on the adventure in U2, DANGER AT DUNWATER, those characters who began U1 as fledgling ad-venturers should have accumulated enough experience points to ad-vance to second level. Played it again last week. Rather, it combines elements from previous D&D stories and modifies them for the fifth edition ruleset. Knowing that the bullywugs were buying weapons, and were closeby, the party was sent by the Saltmarsh town council ⦠Like SSS, it's thoughtfully designed and balanced, Reviewed in the United States on September 4, 2016. Danger at Dunwater. This adventure can be played by 6-10 characters of levels 1-4. Jun 6, 2020 - Find many great new & used options and get the best deals for Dungeon Module U2 Danger At Dunwater at the best online prices at eBay! It is the sequel to U1: The Sinister Secret of Saltmarsh. Salvage Operation (4th-5th level) â the party are sent to investigate a wrecked ship to find a weapon or information, thatâll aid them against the sahuagin. There was a problem loading your book clubs. This leads to the other section missing from the reprint: the Lizardfolk Replacement of Losses. This is the second of a series adventures from The Ghosts of Saltmarsh hardcover campaign. How-To Tutorials; Suggestions; Machine Translation Editions; Noahs Archive Project; About Us. N1), Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game). Danger at Dunwater was designed and developed in the United Kingdom and was intended for 6-10 characters of level 1-4. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Buy Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) Dungeon Module U2 by Browne, Dave J. Top subscription boxes â right to your door, © 1996-2020, Amazon.com, Inc. or its affiliates. Your recently viewed items and featured recommendations, Select the department you want to search in. Against the Cult of the Reptile God: An Adventure for Character, Levels 1-3 (Advanced Dungeons & Dragons Module, No. But this something (role-played character portrayal) is not so complicated that newbies will have a hard time. Academic Calendar; College Documentation 46. Its plot follows directly from those of the first two parts (Module U1 â The Sinister Secret of Saltmarsh, and Module U2 â Danger at Dunwater). Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Danger at Dunwater is the second in the series starting with The Sinister Secret of Saltmarsh, and continues the playful alliteration.It continues with the setting of Saltmarsh, and concerns a reconnissance mission for low-level (1-4) characters to a lizard man lair after the discover that they have been purchasing large quantities of weapons. Similarly, those same characters should be well established at the second experience level if they cope with U2 Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons). Max Character Level 04: Max # Players 06: Min # Players 01: Min Character Level 01: Content Rating Everyone: Description: This is a PnP module conversion of the same name by original author Dave J. Browne. Its plot follows direct from that of the first part (Module U1 The Sinister Secret of Saltmarsh).This adventure can be played by 6-10 characters of level 1-4. This adventure can be played by 6-10 characters of level ⦠Read Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) book reviews & author details and more at Amazon.in. This module contains large-scale maps, full background infromation and detailed enounter descriptiosn for the players and DM. Amazon.in - Buy Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) book online at best prices in india on Amazon.in. 3. Danger at Dunwater is the second in a three part adventure, and itâs one of the best D&D modules youâve never played. Free shipping for many products! Danger at dunwater - lv 3 Salvage operation - lv 4 Isle of the abby - 5 The final enemy- 7 Tammeraut's fate - 9th The styes - 11th. The module has been described as a low-level scenario that carries on where The Sinister Secret of Saltmarsh leaves off. 4. It is a sequel to SINISTER SECRET OF SALTMARSH, and meshes well with that previous module. dunwaterrp.vahostingllc.org. It is the sequel to U1: The Sinister Secret of Saltmarsh. This leads to the other section missing from the reprint: the Lizardfolk Replacement of Losses. This adventure can be played by 8-12 characters of experience level 3-5. Interaction is a prerequisite for success in this adventure and indiscriminately killing monsters actually hurts your partyâs chance of success. It is filled with reeds and too shallow in places to allow boat travel, other than rafts. Please try again. Online Players. Reviewed in the United States on March 7, 2016. AD&D Permanent Character Folder and Adventure Record Sheets Rogues Gallery (hundreds of pre-rolled characters , usable as player characters or NPCs) THE WORLD OF GREYHAWK '" Fantasy World Setting (two full-color continental maps , with complete descriptions of history, . Find helpful customer reviews and review ratings for Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) at Amazon.com. Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) by Dave J. Browne. Your recently viewed items and featured recommendations, Select the department you want to search in. Character Art Pack to use in any of your games or character sheets. Act 1 â The Sahuagin Invasion 1. To get the free app, enter your mobile phone number. Since your characters will be higher level than recommend if you do it after chapter 1 of GoSM, I recommend throwing lots of bugbears in with the goblins and making the failed dragonrpriest a full troll with all hit points and stuff to up the level. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Danger at Dunwater My boys and I continued our second campaign, following up their leads from the Sinister Secret of Saltmarsh. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. It has both a wilderness and dungeon component, and requires some things beyond hack-and-slash. It's billed as a thinking man's adventure, which unfortunately out thought itself. Why are lizard men gathering force nearby and ⦠Danger at Dunwater was designed and developed in the United Kingdom and was intended for 6-10 characters of level 1-4. Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. Why are lizard men gathering force nearby and why have they been buying large quantities of ⦠Danger at Dunwater: An Adventure for Character Levels 1-4 [Browne, Dave J.] Your selected delivery location is beyond seller's shipping coverage for this item. 2. Ghosts of Saltmarsh, released in 2019, is an adventure module compendium for Dungeons & Dragons 5th edition. We can expand this out into one of Queen Othokent's quests, filling it out with a fantastic location and developing it into a situation the characters can navigate instead of a simple combat encounter. 499. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). 2019-07-21 July, 12:15 PM PM - Versus Board Games - Tigard - US. Play through the whole story in a seafaring campaign leading characters from level 1 through level 12, or Dungeon Masters can easily pull out sections to place in ongoing campaigns in any setting. Unfortunately, the module doesn't do anything to further the betrayal hinted at in SSS. AbeBooks.com: Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) Ghosts of Saltmarsh is not a new story per se. Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. Academic Calendar; College Documentation This is the second module in the British D&D 'Saltmarsh' adventure series. "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Knowing that the bullywugs were buying weapons, and were closeby, the party was sent by the Saltmarsh town council to recon the bullywugs and to assess if they were a threat. Buy Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) by Dave J. Browne (1982-05-03) by (ISBN: ) from Amazon's Book Store. To calculate the overall star rating and percentage breakdown by star, we donât use a simple average. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. Th⦠Bring your club to Amazon Book Clubs, start a new book club and invite your friends to join, or find a club thatâs right for you for free. Ghosts of Saltmarsh is coming out in a few short weeks and weâre taking a look back at the original modules youâll find inside. Her stats are in the character section. One of the all-time great adventures. This adventure can be played by 6-10 characters of level ⦠Reviewed in the United States on December 20, 2013. Similarly, those same characters should be well established at the second experience level if they cope with U2 Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. This is the second of a series adventures from The Ghosts of Saltmarsh hardcover campaign. It also analyzes reviews to verify trustworthiness. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). And if the players actually perform the adventure as the author intended them to, then the whole module becomes pointless. ', like SSS, it 's thoughtfully designed and developed in the United States on May 1,.., Inc. or its affiliates D Roleplaying Game ) delivery location is beyond seller shipping! Modifies them for the players and DM from another seller hardcover campaignl ⦠;! 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